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P-Video Avatar vs OmniHuman 1.5

Avatar for volume and for faces in the background. OmniHuman when the person is the subject.

Side by side

P-Video AvatarOmniHuman 1.5
Cheapest10.5 credits67 credits
Aspect ratios16:9 4:3 1:1 3:4 9:16 21:916:9 4:3 1:1 3:4 9:16 21:9
Resolutions720p 1080p1080p
Duration1–15 seconds1–15 seconds
Reference images11
Reference audio11
AudioAlways generatedAlways generated
Required inputsimage, audioimage, audio

Which one

Identical inputs and identical job: supply a portrait and an audio track, and the person in the portrait speaks it. Duration follows the audio on both, up to fifteen seconds, and neither needs a prompt to work.

The difference is how much moves. P-Video Avatar animates the mouth and a little of the head; OmniHuman 1.5 responds to the audio with gesture, posture and head motion, which is the difference between a clip that reads as a performance and one that reads as a photograph with a moving jaw. On a face filling the frame, that gap is obvious.

Price is the other half. Avatar is 10.5 credits for a five-second 720p take and 19 at 1080p. OmniHuman renders at 1080p only and costs several times that. For twenty short lines, a placeholder, or a face in the corner of a montage, the difference is not visible and the cost is.

Neither is the right tool for syncing to existing *footage*, since both animate a still. If you already have a shot of somebody talking and want them saying something else, Kling Lip Sync does that job for 6 credits and neither of these does it at all.

Both are one pick in the same composer.

Switching models does not move your references or your library. New accounts start with credits to try both.

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